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Viceroys: Expansion Set 1 – Columbus
Viceroys: Expansion Set 1 – Columbus
Front Cover
China explores to the south on turn 1, discovering a beautiful river mouth and gold reserves. The colony, unfortunately, fails to establish itself.

Viceroys: Expansion Set 1 – Columbus (1992)

Players
1–8
Best: 4
Playing time
360–360 min
Age
12+
6.87
Average rating
46
Ratings
2.67/5
Weight
Designer:Mark McLaughlin
Publisher:Task Force Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 5, Interaction 7, Complexity 5.3, Theme 7
Strategy9.0
Luck5.0
Interaction7.0
Complexity5.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

WargameExplorationExpansion for Base-gameRenaissanceVariable Player PowersGrid Movement

Overview

Supplementary expansion kit to commemorate the 500th anniversary of Columbus' first famous voyage.

Adds the following:

Rules for China Extra pieces to support an 8th player Rules and counters to support the following: natural wonders special discoveries leader values missions and colonial improvements 48 additional cards 8th office (the Waiter) Extra rules: variable player order land movement boarding parties hasty fortifications colonial construction growth of native empires technology upgrades minimum income national revival Additional scenarios: Chinese Admiral of the Ocean China and Quick Start empires additional random events Strategy Guide: Pillage, Plunder and Piracy Strategy Guide: To the Antipodes! Errata Rating Scale and VP Point Tally Sheets

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