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Back of box
Beautiful components
Close up of the action card with English paste up (SilberzwergOverlay.jpg)
Close on the game stones

Silberzwerg (2000)

Players
2–4
Best: 3, 4
Playing time
60–60 min
Age
10+
6.40
Average rating
430
Ratings
2.51/5
Weight
#8279
BGG rank
Outside top 5,000
Designer:Gerd Deininger, Andreas Michaelis
Artist:Franz Vohwinkel
Publisher:Queen Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 4, Interaction 5, Complexity 5, Theme 5
Strategy7.0
Luck4.0
Interaction5.0
Complexity5.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicSet CollectionSimultaneous Action Selection

Overview

Players manage a set of dwarves mining for gems to fulfill randomly distributed contracts. Each turn, players simultaneously decide where to send their dwarves. Four of the dwarves are simply miners and will mine a particular color of gem, depending on placement. Gem prices are set each round, cheaper the more dwarves that are mining it. Players also have two boss dwarves, which can either be shadow dwarves (used to carry out evil actions on other players), or silver dwarves (usually beneficial actions for the player). Assembling the correct assortment of gems and assigning a silver dwarf to fulfill a contract, he can score either his own contract or one of two open contracts. Or he can assign a silver dwarf simply to sell gems for cash. High score when all the contracts are gone wins, but usually someone wins before that happens by hitting 600 points.

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