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Jungle Speed Rabbids : Game components
Jungle Speed: Rabbids, Asmodee, 2011
Playing @ Lisbon's Monthly Meeting
Playing @ Lisbon's Monthly Meeting

Jungle Speed: Rabbids (2008)

Players
2–10
Best: 4, 5, 6, 7, 8, 9, 10
Playing time
15–15 min
Age
8+
6.48
Average rating
320
Ratings
1.15/5
Weight
#9234
BGG rank
Outside top 5,000
Alternate names:Jungle Speed: Lapins Crétins
Designer:Pierrick Yakovenko, Thomas Vuarchex
Artist:Thomas Vuarchex
Publisher:asmodee
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.3, Theme 5
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.3
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameParty GameAction / DexterityVideo Game ThemePattern Recognition

Overview

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes in order to rid yourself of cards and win the game.

Each player is dealt a hand of cards, and players take turns revealing one card at a time in separate piles. If two face-up cards are identical, those players must make a grab for the totem in the center of the table. The faster player then gives his face-up cards to his unfortunate adversary. To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the totem by mistake. Whoops! Mess up like this, and you must take the face-up cards of all opponents. Other cards force all players to grab for the totem at once or otherwise change game play.

Jungle Speed: Rabbids adds a few twists to the basic Jungle Speed game, starting with a "Raving Rabbids" character that sits atop the token. If a player grabs this Rabbid – even when someone grabs the totem by mistake – she can give a card from her face-down stack to the player of her choice. Other cards have players race to create rabbit ears on their head or grab the Rabbid without knocking over the totem. Another special card forces everyone but the active player to close their eyes, while the active player moves the totem to some point on the table within reach of everyone; the other players (with eyes still closed) then race to find the totem first using only their hands. Don't gouge your neighbor too much!

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