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Setup of Basic game scenario 1. The scenario lasts only 1 turn (3 action phases). The lone Confederate cavalry unit must burn enough RR stations, at left and off-map, to achieve victory.
Scan of the back of the box.
Scan of the box.
Lee vs. Grant: The Wilderness Campaign of 1864
Lee vs. Grant: The Wilderness Campaign of 1864

Lee vs. Grant: The Wilderness Campaign of 1864 (1988)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
7.20
Average rating
316
Ratings
3.07/5
Weight
#6788
BGG rank
Outside top 5,000
Designer:Joseph M. Balkoski
Artist:Rosaria Baldari, Ted Koller
Publisher:Victory Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 6.1, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity6.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarHexagon GridSimulation

Overview

This game simulates the decisive 1864 spring campaign in Virginia during the American Civil War, nicknamed The Wilderness Campaign.

Players control the Union and Confederate armies which took part. The game is played in turns that represent five days. A unit's strength point represents approximately 2,500 men commanded by a leader. The map is a 1:200,000 representation of an area between Fredricksburg and Petersburg.

The game is split into two: Basic and Advanced. The basic game introduces players to the concepts of movement and unit activation. The advanced game adds sea movement, supply, and additional leader rules. Victory conditions depends on the scenario being played.

Lee vs. Grant is arguably the first game in the GCACW series by the same designer albeit from a different (though related) publisher and with a different map art style.

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