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Counter sheet 1
Counter sheet 3
Counter sheet 2
Japanese edition front
Playtesting the Rules

Europe at War (1985)

Players
1–2
Best: 2
Playing time
120–120 min
Age
12+
6.44
Average rating
67
Ratings
1.76/5
Weight
#19395
BGG rank
Outside top 5,000
Designer:John Edwards
Artist:John Edwards
Publisher:Jedko Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 3.5, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity3.5
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIArea MovementSimulationDice RollingGrid MovementStat Check Resolution

Overview

Europe at War simulates the complete World War II in Europe, from 1941 onwards, using only three pages of rules and uses the same basic game system as the introductory level War at Sea. John Edwards expanded the design to fight the entire war.

The game consists of a large three panel area map of Europe, counters for each of the participants (basic troops, armor, aircraft, naval units, and leaders), and a dice.

Control of certain map areas is important for production, which is the first action done in the sequence of play. Players then alternate moving units, in a strict order, and have combat.

Combat is simultaneous. One die is rolled for each attacking and defending unit... each roll of 6 scores a 'hit'. Losing player chooses either an aircraft/armour unit or rolls a die for army/leader losses.

The winner is the player who is first to eliminate the opposition's top two leaders. (Allies: Churchill, Stalin; Axis: Hitler, Goering)

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