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Laura plots her strategy
Lining up a Barbarian shot during a playtest session
The Barbarian in action
Some of the artwork from my sticker redesign. More color! More whimsy!
Catacombs puts a smile of the face of an Atlanta Game Fester.
Villains!!!
Celebrating a well-made tactical shot
Catacombs Components: 3 double-sided game boards, 12 Wizard Spell cards, 13 Monster cards, 9 Item cards, 38 Room cards, 68 wooden discs and cubes, 40 currency cards, 8 Player Mats, and game manual
A new look for this amazing game.
Border to prevent pieces from leaving board and to create interesting ricochets

Catacombs (2010)

Players
2–5
Best: 2, 5
Playing time
30–60 min
Age
12+
7.04
Average rating
2,990
Ratings
1.95/5
Weight
#1783
BGG rank
Top 5,000
Designer:Ryan Amos, Marc Kelsey, Aron West
Artist:Emma Bramma Smith, Kandy Chen, Jacqueline Moreno, Christina Sealey
Publisher:Elzra
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 3.9, Theme 8
Strategy5.0
Luck5.0
Interaction9.0
Complexity3.9
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureAction / DexterityFightingVariable Player PowersTeam-Based GameRole PlayingPlayer EliminationFlicking

Overview

If you were directed here from the Catacombs Third Edition rulebook, then you are in the wrong forum. The game entries were split after the Catacombs Third Edition rulebook was printed. The forum for the new edition can be found at this link: https://boardgamegeek.com/boardgame/195137/catacombs-third-edition

Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.

The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.

Expansions

Catacombs: Cavern of Soloth
Catacombs: Dark Passageways
Catacombs: Horde of Vermin
Not available yet

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