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My autographed copy won during the Jack Vasel auction of 2011.
Game Play on the Booth of 999 Games @ Spellenspektakel 2009 - The Netherlands
First X610Z preview at Gameforce
Game Play @ Spellenspektakel 2009 - The Netherlands
Anouk is sad, Jiipp is ruthless

X610Z (2009)

Players
2–6
Best: 6
Playing time
30–30 min
Age
12+
6.80
Average rating
35
Ratings
2.50/5
Weight
#23156
BGG rank
Outside top 5,000
Alternate names:Existenz
Designer:Patrick Ruedisueli
Artist:Erik de Brouwer, Peter Coolen
Publisher:Quantuum Magic
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyCollectible ComponentsHand ManagementPoint to Point Movement

Overview

X610Z® is the first trading card game that is combined with a game board. This Trading Card Board Game can be played by 2 to 6 players: Individual Player (1 vs 1), Multiplayer (more than 2 players playing individually) and TeamPlayer, with teams of 3 vs 3 players (or 2 vs 2 and 2 vs 2 vs 2). Teams can form a Clan with max 3 Crews of 3 players.

The Story ACT I: The New Era The old gives way to the new as four powerful factions rise from the ashes of the Arnunnian Empire. As the Pirate Confederacy, Red Barbarian Brotherhood, Undead Legion and the Arnunnian Alliance do battle, the Catalyst War draws to its world-shattering conclusion.

ACT II: The Spoils of War New conflicts arise from the discovery of jealously coveted Robiumm energy crystals. The very land itself rises up in protest as Mount Vargah’s primordial armies march upon the four factions. Can they survive the elemental onslaught?

ACT III: Soul Rage The primordials have decimated the factions, forcing them into an uneasy alliance. Summoning their bravest adventurers, they mount a desperate expedition to free the divine spirits of the Ancient Portal. The fate of a world hangs in the balance.

The Game There are 3 ways to win the game:

By finishing first in playing your Life Base Summon to one of the end dots of the game board. By destroying an other player's Life Base. An opponent can't draw a card from his or her deck.

The Life Base can be attacked / supported by different Summon Classes (creatures). All Summons are represented with a pawn that you move across the game board. In ACT I there are 3 Non Life Base Summon Classes: Dragons, Beasts and Vessels. In ACT II Army and Berserkers were added to the game. Also, in ACT II new Summons for each Class were introduced, including a new Life Base.

All effects, power-ups and Summons are managed by using cards. These cards can be activated by using different types of energy. Several game tactics are embedded in the game.

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