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Introductory Scenario (Retreat to Sfakia) setup
Introductory Scenario close-up
SPI Descent on Crete Errata dated 24 March 1978
Formation chart Commonwealth
SPI Crete Countersheet 3 Front

Descent on Crete: May 1941 (1978)

Players
2
Best: 1, 2
Playing time
240–240 min
Age
14+
6.00
Average rating
70
Ratings
4.00/5
Weight
#22964
BGG rank
Outside top 5,000
Designer:Eric Goldberg
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 8, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity8.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice Rolling

Overview

Descent on Crete is a tactical, company level simulation of the largest German airdrop of World War II.

The entire scope of the operation is taken in, as players are given the command decisions throughout the operation. Special rules covering the air drop, air strikes, supply, leadership, fatigue, and British Armour are included. Depending on the scenario being played, players gain points for various objectives and for eliminating their opponent's units strength points.

The player with the most points, after a set number of turns, is the winner.

Game scale: 640 meters/hex, on two 22" x 34" maps. 2 hours/day-turn; 4 hours/night-turn. Infantry units are companies. Artillery units are batteries. Armor units which do not represent 1 tank each are platoon-equivalents. [Taken from sections 4.1 and 4.6 of the Rules.]

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