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Detective crossings and the number of spaces they are adjacent to. Black = zero, Red = 1, Yellow = 2, Blue = 3, Green = 4. (some crossings are hard to read so I did the best I could)
Jack was getting advice while the detectives also had a consultant.
My little sister, AKA Jill the Ripper.
The crime scene
The Board
"STOP!"
Jack is under heavy pursuit.  Figures from: http://www.bluemoonmanufacturing.com/view_product.php?product=BMM104 (extra Jack $3). I also used oblong decorative glass marbles from a craft store to replace the less visible plastic chips.
From Hell
Plotting the next move.
Jack waits in the shadows.

Letters from Whitechapel (2011)

Players
2–6
Best: 2
Playing time
90–90 min
Age
14+
7.33
Average rating
17,144
Ratings
2.64/5
Weight
#443
BGG rank
Top 1,000
Alternate names:Die Akte Whitechapel +11 more
Designer:Gabriele Mari, Gianluca Santopietro
Artist:Gianluca Santopietro
Publisher:Fantasy Flight Games +16 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 9, Complexity 5.3, Theme 7
Strategy5.0
Luck5.0
Interaction9.0
Complexity5.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

BluffingDeductionMurder / MysteryPost-NapoleonicSecret Unit DeploymentTeam-Based GameMemoryPoint to Point MovementHidden MovementQuestions and Answers

Overview

Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.

The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.

Expansions

Letters from Whitechapel: Dear Boss
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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