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Battle of Hastings set up
Countersheet
Hastings 1066 map
1066 map
Counter sheet - reverse side

Hastings, 1066 (1987)

Players
2
Best: 2
Playing time
300–300 min
Age
12+
6.75
Average rating
126
Ratings
2.53/5
Weight
#13424
BGG rank
Outside top 5,000
Alternate names:Hasting: 1066
Designer:Richard H. Berg
Artist:David C. Sutherland, III, The Bayeux Tapestry, Tom Dardnell
Publisher:Tactical Studies Rules (TSR)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 5.1, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameMedievalHexagon GridSimulationDice RollingMovement PointsLine of Sight

Overview

First published in Strategy & Tactics magazine #110, Hastings, 1066 is a tactical simulation of the confrontation between William the Bastard, Duke of Normandy, and King Harold Godwineson of Wessex... a battle that forever changed the face of the world, as the victor became King.

The game includes a 12 page rulebook, 200 counters and a 22"X34" mapsheet, which includes player displays, charts, and tables.

The Norman's objective was to reach and take London. Harold's army blocked the only road. If the Norman player controls all of the road hexes on Senlac Hill, they win a Strategic victory. The Normans also win if they can eliminate all of the Saxon housecarle units. If neither of these victory conditions occur by the end of the second assault phase, the Saxon player wins.

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