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Allies fall back from Dresden after a failed assault - Using counter sleds for Fog of War
Initial set up: detail: the bulk of the Allied army
Dresden 20 map
Turn track with the scheduled French reinforcements
Players aid sheet & Terrain Effects

Dresden 20 (2009)

Players
2
Playing time
90–90 min
Age
12+
7.31
Average rating
44
Ratings
1.82/5
Weight
#16727
BGG rank
Outside top 5,000
Alternate names:Dresde 20
Designer:Lance McMillan
Artist:Christopher Magoun
Publisher:Victory Point Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.6, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicHexagon Grid

Overview

Napoleon in Germany, 1813

Game number 9 in the Napoleonic 20 series (#1 in sub-series Germany 20)

After his disastrous defeat in Russia in 1812, followed by a halting campaign in early 1813, an armistice with the Allied Coalition is about to end. But Napoleon has been busy using this time of truce to build up his logistical base at the city of Dresden. When war resumes in August, the focal point of maneuvers centers on this French central position.

Dresden 20 presents a Deluxe Edition treatment the Napoleonic 20 Series, and launches a new sub-series of "Germany 20" 1813 games (all of which will ultimately link into a campaign of connected battles with the results from one affecting the next in the series). Dresden 20 includes a bit more of everything than other games in this series (map size, counters and exclusive rules), thus allowing players to gain a deeper insight into the campaign around Dresden during those fateful days. Important decisions weighing up all of the principles of war must be made to win this campaign!

Can you maintain French dominance with a coalition-ending smashing victory? Or as the Allies end Napoleon’s ambitions in central Europe by storming your way across the map?

Game Data:

Complexity: 4.5 on a 9 scale Solitaire Suitability: 4 on a 9 scale Scale: Each unit is 1 corps, each hex is about 1000 meters, and each turn is roughly 3.5 day hours (or 10 night hours).

Game Components:

> One 8-page, color instructions booklet, with Standard and Optional rules included > One 4-page sheet of Exclusive rules > 1-page of helpful Notes > 48 color, die-cut 5/8" mounted game pieces > 12 random event cards > One 11" x 25.5" color game map > Two color player aid sheets

Credits:

Game Design: Lance McMillan Series Developer: Lance McMillan Game Developmnt: Steve Carey Art & Graphic Design: Chris Magoun Documentation Layout: Alan Emrich Special Research: Andreas E. Gebhardt Playtesting: Rod Bauer, Jeff Curtis, Andreas E. Gebhardt, Brad Hurst, John Leggat, Keven Mchale, Kim Meints, David Moody, Joe Oppenheimer, Josh Shirley, Matt Shirley, Hugh Tracy

Expansions

Napoleonic 20: Expansion Kit
Kulm 20: Expansion Kit
Görlitz 20
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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