Port Arthur: The Russo-Japanese War (1992)
Players
2
Best: 2
Playing time
180–180 min
Age
12+
5.67
Average rating
115
Ratings
2.09/5
Weight
#25578
BGG rank
Outside top 5,000
Designer:Ron Bell
Publisher:XTR Corp +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 5, Interaction 5, Complexity 4.2, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity4.2
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
WargameHexagon GridSimulation
Overview
Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters.
Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.
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