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Grenoble fortified
The more "realistic" tower from the Tilsit Edition
Joan of Arc
Joan of Arc the PC Game (Montjoie!) has an excellent tutorial.
Flanders in flames. Heavy fighting for Paris.

Joan of Arc (1998)

Players
3–6
Best: 4, 5, 6
Playing time
150–150 min
Age
10+
6.30
Average rating
478
Ratings
2.54/5
Weight
#8650
BGG rank
Outside top 5,000
Alternate names:Giovanna d'Arco +3 more
Designer:Pascal Bernard
Artist:Thibaud Béghin, Greg Cervall, Frantz Rey
Publisher:Tilsit +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 6, Interaction 10, Complexity 5.1, Theme 5
Strategy7.0
Luck6.0
Interaction10.0
Complexity5.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

PoliticalCard GameWargameMedievalTeam-Based GameHand ManagementArea MovementDice RollingArea Majority / InfluenceTake That

Overview

Joan of Arc, a game of "Conquest and Perfidy in the Kingdom of France", deals with the conflicts in France during the Hundred Years' War. It's a multiplayer wargame with a card-driven combat system and a political layer that players must contend with.

For just over one hundred years England and France battled over who would sit on the French throne. Even within France itself factions developed, putting forth their own candidates challenging the rights of the Dauphin. From this struggle heroes emerged, notably the Black Prince and Jeanne d'Arc, The Maid of Orleans. Tremendous battles were fought at Crecy, Poitiers and Agincourt, yet their impact on the war was ephemeral. Long sieges followed short campaigns, bands of the notorious Free Companies, temporarily unemployed, marauded across the countryside in search of rapine and plunder. Complicating matters, both famine and plague poisoned the seasons. All in all, 'twas a grand time!

The game randomly lasts from 8 to 10 turns.

The winner is the player with the most Pretender Points. Points are gained at the end of each turn for each Province a player controls. Controlled cities gain revenue. Those can be spent on Battle Cards and fortification.

Battles are resolved by playing Battle Cards (yellow(numerical) or red(special cards), combined with Influence, fortifications, and die roll.

TURN SEQUENCE Income phase: based on controlled cities Political phase: vote for War or Peace Battle Cards collection Purchase fortifications and/or cards. Player Order phase Event(s) phase Foreign Intervention phase Player Turns: In player order, each player resolves: 1-Expansion moves 2-Combat only if 2+ Yellow cards; Resolve battle, then repeat combat if needed. Pretender Points: Players gain points (depending on regions they control), then Influence points (up to 6), then discard all cards. GAME END: check on turn 8 and 9, automatic on 10

Components:

1 mounted game board 80 cards (a la Tarot) 20 resin cast castles and 10 resin cast strongholds die-cut coin markers and garrisons representing the factions of France, England, Navarre, Brittany, Flanders and Burgandy.

Sequel Renaissance

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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