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"Eureka" (IT, 1987, under licence of Seven Towns), a previous edition of "Genius rules"
Typical Cards from the Winning Moves Edition
Of the 48 thinker cards, only 6 are non-western.  A bit of a bias!
Heureka german box
Heureka german inlay and rules

Genius Rules (1987)

Players
2–4
Best: 3
Playing time
10–10 min
Age
10+
6.05
Average rating
55
Ratings
1.00/5
Weight
#22149
BGG rank
Outside top 5,000
Alternate names:Eureka +1 more
Designer:Robert Abbott
Publisher:Winning Moves Games (USA) +3 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 2, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity2.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameDeductionPattern RecognitionInduction

Overview

Genius Rules is played with a deck of cards depicting historical thinkers categorized as thinkers, artists and leaders. For each game there is a "secret rule" known only to the moderator. The other players attempt to position the cards in accordance with their best guess of the "secret rule" that governs the pattern of placement. The moderator allows them to continue when correct, but stops play and corrects their moves when incorrect. The objective of the other players is to be the first to correctly guess the Secret Rule. There is also strategy for the moderator in terms of giving out information as incompletely as he/she can.

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