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box front
Different Problem Cards
Fate cards 1
Fate cards 2
Scanned Board

Time Control (2003)

Players
2–4
Playing time
45–45 min
Age
12+
2.13
Average rating
53
Ratings
2.00/5
Weight
#30917
BGG rank
Outside top 5,000
Designer:Anthony Thompson, Rob Arnow
Publisher:THOMPSON Industries
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 4, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity4.0
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionReal-timeAuction / BiddingSimultaneous Action SelectionHand Management

Overview

Boxed board game for 2-4 players, recommended Ages 12 and up. Each player controls 12 Time Agents and a Timeline (board). Agents are sent into the "past" from "today" to combat enemy agents and to alter history. Altering history creates time waves that travel to "today" and create problems. Players who accumulate too many of the wrong sorts of problems lose. Players may get rid of problems by discarding agents or time control points, or may attempt to create "solve problem" waves. All players play simultaneously; players may interrupt one another if desired, canceling an announced action. Players may "take time control" and become un-interruptible. Taking time control may be contested by another player; if so, a duel ensues, a blind bid using time control points, which are discarded after the duel. Agent vs. agent conflict is resolved the same way; the results of an agent vs. agent conflict are resolved with blind draws from the Fate deck.

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