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Situation on Dec 18 AM - US 99th Div surrounded, 2nd falling back
Situation on Dec 18 AM - Race to Bastogne!
The defense of Bastogne on Dec 20th- 101st holds strong
Some usefull items for the game - counter tray indicates entry turn
The Germans make their schwerpunkt in the North, in hopes of a breakthrough to Liege

Iron Tide: Panzers in the Ardennes (2003)

Players
2–4
Best: 2, 3
Playing time
360–360 min
Age
12+
7.89
Average rating
122
Ratings
3.03/5
Weight
#9847
BGG rank
Outside top 5,000
Designer:Nathan Kilgore
Artist:Joe Youst, Maureen Grey
Publisher:Pacific Rim Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 6.1, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity6.1
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridChit-Pull SystemSimulationDice RollingRatio / Combat Results TableZone of Control

Overview

December 16, 1944 — The Battle of the Bulge — Combat-honed panzer units led veterans and conscripts forward against a quiet sector of the Allied lines where untried and batle-depleted units were sent to turn recruits into soldiers. Scattered, over-extended, and out-gunned units held on, fighting desperately as reinforcements rushed into the frantic battle against the oncoming IRON TIDE.

IRON TIDE uses a strength chit-draw mechanic to depict the uncertainties of training, combat, and the fog of war. Battalions have set combat values, but regiments and brigades derive their combat strengths from chits that reflect the probable range of effectiveness of troops with a given level of training and equipment. Combined arms, artillery, aircraft, and the power of armor all weight heavily in the scales of battle. High solitaire rating due to the uncertain value of the game pieces makes replays come alive.

IRON TIDE: Panzers in the Ardennes contains:

one 28 by 42 inch map 700 die-cut backprinted counters 12-page rules booklet one 17 by 32 inch Turn Record and Order of Battle Chart one 8-1/2 by 11 inch Players Aid card

(from the publisher)

This game system makes use of hidden combat strengths. Hexagon colored map simulating the Battle of the Bulge from WWII.

This game is using a chit pull system similar, but updated from the SPI Operation Typhoon: The German Assault on Moscow, 1941 and Victory in the West series games (Patton's Third Army, Operation Grenade, and Sicily). Players are encouraged to not inspect the enemy side other than what is obvious on top. Thrills and chills as surprises from the hidden stacks upset or reward well laid plans.

(user's description)

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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