Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Family Games
Àbout to start our first game of Asteroyds.  Board  is set up for the Racing game.
Engrish instruction backcard, for enactment of production usage
Asteroyds
Warp Speed
Black Hole

Asteroyds (2010)

Players
2–6
Best: 2, 3, 4, 5, 6
Playing time
30–30 min
Age
10+
6.32
Average rating
1,237
Ratings
2.15/5
Weight
#5117
BGG rank
Outside top 5,000
Designer:Guillaume Blossier, Frédéric Henry
Artist:Nicolas Fructus
Publisher:Rio Grande Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 9, Complexity 4.3, Theme 6
Strategy5.0
Luck7.0
Interaction9.0
Complexity4.3
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionReal-timeSpace ExplorationSet CollectionModular BoardVariable Player PowersTeam-Based GameSimultaneous Action SelectionDice RollingGrid MovementPlayer EliminationAction QueueReal-TimeRaceProgrammed Movement

Overview

Asteroyds is a racing and pre-program game similar to RoboRally but with enough significant differences to make it stand out as its own design.

Each player takes on the role of a famous Shuttle Racer Pilot and they have been drawn to a deadly event put on by a mega-rich entrepreneur that has recently bought the Ujitos system.

The aim of Asteroyds is to navigate the highly dangerous asteroid field and pass through four gates. What sets the game apart from other games of this design is that almost everything in the race zone can move position, so the players need to plan with that in mind.

So each round begins with the rolling of three dice; red, white and blue. These relate to coloured asteroids of the matching colour and each rock has a set of numbers from 1-6 printed on them. This gives every pilot the information they need to know where each object will most likely move to (the value rolled for each dice determines which direction the object moves in) using the hex based board.

The trick is that some objects move a differing number of spaces and objects react differently when collisions occur, thus a player's best laid plans may not pan out due to mistakes.

Mistakes introduces the other unique aspect of Asteroyds. The players only get a given amount of time to work out their best flight path and then plan their moves on their planning board. A minute is recommended and 30 seconds for experts. This real-time tension in the planning is tense and helps the game to stick to a good play length.

Asteroyds also offers advanced rules such as shooting, special pilot powers and also varied play modes such as; Shooting, Targets and drones. Some of these allow for team play.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.