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A cup of lava to go with the tutorial.
Components
Hornet Leader: Carrier Air Operations by Dan Verssen Games - Just unboxed.
Ready to start my first ever mission...
LHD-3, USS Kearsage color test print. About 90% done.
Finished long campaign. What a game.
losing ECM POD roll... (need 6+)
Didn't end well (1 MIA), didn't go smoothly (misplayed a few rules), but overall a very good learning experience. Plus it was fun
Just before drawing the first objective
Falklands Custom Campaign, Custom Pilots, Custom Carrier Board, Custom Target Cards, Custom Bandit/Site Counters, Custom Gameboard

Hornet Leader: Carrier Air Operations (2010)

Players
1
Best: 1
Playing time
60–60 min
Age
12+
7.85
Average rating
1,004
Ratings
2.84/5
Weight
#2559
BGG rank
Top 5,000
Alternate names:舰载机指挥官
Designer:Dan Verssen
Artist:Wan Chiu
Publisher:Dan Verssen Games (DVG) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 2, Complexity 5.7, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity5.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareAviation / FlightOpen DraftingSimulationDice RollingSolo / Solitaire Game

Overview

"If the US Navy has it, so do you! "

Hornet Leader – Carrier Air Operations is a huge game based on the material seen in our Vassal/PDF games. We have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader.

Hornet Leader spans all aspects of US naval aviation throughout the service life of the F/A-18 Hornet from 1983 to the present day.

The game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.

A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?

Campaigns included are:

Libya 1984 North Atlantic WWIII 1986 Iraq 1991 Israeli Defense 2001 Syria 2004 Taiwan Defense 2008 North Korea 2011 Iran 2014

See also: Leader series games by Dan Verssen

Expansions

Hornet Leader: Cthulhu Conflict
Hornet Leader: Expansion #1
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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