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Radar Search
Radar Search
The device (one side of it anyway)
GAME COMPONENTS + BOX INSERT.
GAME COMPONENTS.

Radar Search (1969)

Players
2
Best: 2
Playing time
30–30 min
Age
6+
5.04
Average rating
32
Ratings
1.20/5
Weight
#27822
BGG rank
Outside top 5,000
Designer:(Uncredited)
Publisher:Ideal
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 2.4, Theme 6
Strategy5.0
Luck5.0
Interaction7.0
Complexity2.4
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

BluffingDeductionElectronicSpies / Secret AgentsVariable Player PowersSecret Unit DeploymentPoint to Point Movement

Overview

One player is the spy who has two ships trying to get to a location and back to his hideout. The other player, the agent, sits on the other side of the upright board and has one helicopter that moves twice as fast, and tries to catch either spy ship.

The game features a "radar scope", which the agent uses every other turn to see where one of the spy's ships is. Each piece is connected by a wire to the board. When the agent is on the same space as the spy, a buzzer goes off.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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