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Character card for Leon Schoonover, by artist Phong Nguyen.
Front of the new double-wide box.
The Flashlight item card, by artist Twinbrush (Rian Magee).
The front of the game box.
Image shows card blurriness, ordered left to right from most to least blurry. This is from the 2nd, double-wide box printing.

House of Spirits (2010)

Players
2–4
Playing time
30–30 min
Age
12+
6.19
Average rating
52
Ratings
1.71/5
Weight
#23497
BGG rank
Outside top 5,000
Designer:Mark Thomas (I)
Artist:Gracjana Zielińska, Aleksander Tutaj, Alena Kubíková, Alex Innocenti, Austin Hillebrecht, Donna Hart, Dypsomaniart, Erik Whalen, Harko Botond, Luc Warren, Maria Francesca Roca, Paulina Vassileva, Phong Nguyen, Sanya Anwar, Toomas Kimsto, Rian "Twinbrush" Magee, Gibson Radsavanh
Publisher:(Self-Published) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 6, Interaction 5, Complexity 3.4, Theme 7
Strategy5.0
Luck6.0
Interaction5.0
Complexity3.4
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameExplorationHorrorVariable Player PowersHand ManagementDice Rolling

Overview

THIS GAME HAS BEEN DISCONTINUED.

No one knows what has led each of you to this cursed house on the hill, but here you all stand, poised to enter. The previous owner was rumored to have discovered the secrets of the house. Can you recover the fragments of his diary before it’s too late? You’ll have to work together but look out for number one while doing so.

In House of Spirits, players explore a haunted house together, room by room. Along the way they will draw cards representing weapons and other items to help them survive the various beasts within. Each player gets one action per turn, so he has to balance long term strategy against short term gains. Do you risk taking on that werewolf, hoping to claim points at the risk of precious health, or leave it for someone else to deal with?

The ultimate goal of the game is to get more points than any other player. There are numerous ways to do this depending on player strategy, as well as a dash of luck.

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Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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