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Checkerboard Cubed
Photo from abstractstrategy.com (Used with Permission)
Front of box view.
Cube Checkers
Side of box view.

Cube Checkers (1997)

Players
2
Best: 2
Playing time
30–30 min
Age
6+
5.58
Average rating
46
Ratings
2.00/5
Weight
#26627
BGG rank
Outside top 5,000
Designer:Rick Gillepsie, Henry Rolling
Artist:(Uncredited)
Publisher:DCP, Limited +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.0
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract Strategy

Overview

Play is essentially the same as standard Anglo-American Checkers with short jumps, but with the addition of a "roll-over" stage at the end of non-capture moves. Each player begins with twelve six-sided dice with the "one" faces showing in the standard Checkers initial arrangement. Maximal jumping captures are mandatory, but after non-capture moves, a player increases the number on any other die by one (unless the die moved is that player's last piece). Any die showing a "six" is a standard Checkers king that may move or capture backwards or forwards. Pieces that reach the opposite last row also become kings immediately, but the turn ends. US Patent 5636841. Game invented by Robert Burroughs.

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