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A detail of the most interesting addition
The magazine page that acts as cover of the insert
The hit records form.
The Midway Island map is small. Print it out at 125%, make yourself some five-eighths inch counters and you have a much nicer game display.
The Japanese counters

Midway Island (1972)

Players
2
Best: 2
Playing time
90–90 min
Age
12+
7.40
Average rating
5
Ratings
2.00/5
Weight
Designer:Robert Garbish
Artist:Don Lowry
Publisher:Panzerfaust Publications
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 10, Interaction 5, Complexity 4, Theme 5
Strategy9.0
Luck10.0
Interaction5.0
Complexity4.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargameExpansion for Base-gameWorld War IISecret Unit DeploymentHexagon GridSimulationDice RollingGrid MovementVariable Set-upMovement PointsLine of Sight

Overview

The first point of the four pages of its rules' manual says: "Present Avalon Hill Midway rules (1964) shall apply except where noted, as follows:" This, for sure, identify this Panzerfaust 53 insert as a Midway expansion. It expands the basic game by adding destroyers, transports, more details and, last but not least, a map of Midway Island and the ground forces that must contend it. Besides that it remains a product that shows all its age, with a spartan graphics, the best that could do, in 1972, a semi-homemade magazine like it was Panzerfaust in that period. The result is the best that could have been made by R.W. Garbisch with what could allow a magazine like Panzerfaust in 1972.

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