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The game at start up
Blue artillery unit next to starting space
Cavalry and artillery on the high ground at the start of the game
box cover
The full box cover.

High Ground (1990)

Players
2
Best: 2
Playing time
30–60 min
Age
12+
6.31
Average rating
52
Ratings
1.80/5
Weight
#22050
BGG rank
Outside top 5,000
Designer:Walt Drury, Ed Rex
Artist:Félix Philippoteaux
Publisher:Crown Tactics Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 3.6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity3.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameNapoleonicAge of ReasonDice RollingGrid MovementSquare GridMovement Points

Overview

High Ground is a Tactical level board-wargame that combines the best elements of skill and luck with the same Strategic and Tactical situations encountered by the Generals and Field Commanders of Frederick the Great, Napoleon and Catherine, Empress of Russia, employing the proven principles of the 18th Century land warfare, the Age of Reason.

Each player has a about 15 units in play on a large attractive square grid - with river, ravine, bridges, swamp, and so forth. The goal of the game is to capture the opponents crown space. The units are infantry, cavalry, artillery and supply.

Each turn you can move one type of unit - and attack with one unit (not necessarily a moved unit). Each unit has a plastic base and 2 - 9 pegs in them, depending on what type they are. The pegs are hit points, the last peg is a flag which when removed is worth victory points and indicates the units destruction.

If you want - instead of moving a military piece, you can advance your supply wagon. When advanced 3 times you get a reinforcement. This adds some strategy as players can attempt to interrupt their opponents supply line.

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