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My homemade board. Matte vinyl on foam.
Graphical Enhancement of my Alternate Ketchup Board. Originally I was keeping it simple but I couldn't resist spicing the board up a bit.
Homemade board using an old lazy susan and making a template out of matt-board. Plan to make other sizes. Can go up to 7x7.
Green wins
PnP copy with custom box

Catchup (2010)

Players
2
Best: 2
Playing time
13–13 min
Age
10+
7.55
Average rating
155
Ratings
2.10/5
Weight
#8626
BGG rank
Outside top 5,000
Alternate names:Ketchup
Designer:Nick Bentley
Publisher:(Web published)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 7, Complexity 4.2, Theme 3
Strategy7.0
Luck5.0
Interaction7.0
Complexity4.2
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyPrint & PlayTile PlacementHexagon GridArea Majority / Influence

Overview

Catchup is a simple abstract game with a devilish dynamic. The goal is to have the largest group of stones on the board when the board is full of stones, but as you get closer to winning, your opponent gets more powerful. Whereas most stone-placement games are about position, Catchup is about timing, position, and the interplay between them.

Definitions:

1. Group – a set of connected, like-colored stones on the board. A single stone is also considered a group.

2. Score - your score is the number of stones contained in your largest group. At the beginning of the game, both players' scores are set to 1

Rules:

1. One player owns the white stones and the other owns the black. White begins by placing 1 stone on any empty space.

2. From then on, starting with black, players take turns. On your turn, you may place 1 or 2 stones, or up to 3 if your opponent's score increased on their last turn and is, at the beginning of your turn, greater than or equal to your score.

3. After taking your turn, if your score has changed, move your pawn to the corresponding spot on the scoring track.

4. The game ends when the board is full. The player with the largest group wins. If the players’ largest groups are the same size, compare their second-largest groups, and so on, until you come to a pair which aren’t the same size. Whoever owns the larger of the two wins.

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