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First Manassas - mid-game.  Sherman prepares to attack, Porter and Bee are in a standoff on Henry Hill, and Burnside's brigade recovering after wrecking Evans.
2nd Bull Run - Bloody Afternoon scenario set-up, panorama shot
Red Badge of Courage combined maps
First Bull Run, end of 1500 turn
Sigel wiped out turn 1 P.M.

Red Badge of Courage (2001)

Players
2–6
Best: 2, 3, 4
Playing time
360–360 min
Age
12+
7.49
Average rating
154
Ratings
3.85/5
Weight
#8868
BGG rank
Outside top 5,000
Designer:Richard H. Berg
Artist:Rodger B. MacGowan, Mark Simonitch
Publisher:GMT Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 7.7, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity7.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameAmerican Civil WarCivil WarPost-NapoleonicHexagon GridChit-Pull SystemSimulationDice RollingGrid MovementScenario / Mission / Campaign GameMovement PointsZone of ControlLine of Sight

Overview

(from GMT website:)

Red Badge of Courage extends GMT's popular Great Battles of The American Civil War system to cover both battles of Bull Run, or Manassas.

1st Bull Run, the opening battle of the Civil War, features two untrained armies, some exceptional and some truly poor leaders, and one of the best gaming situations in the war. Both sides are as evenly matched as one gets during the war, and there is a constant stream of reinforcement keeping both players in the game up to the end.

2nd Bull Run is one of General Robert E. Lee's greatest victories, in which he smashed John Pope's politically riddled Union army, setting the stage for the Battle of Antietam (Sharpsburg) several weeks later.

Red Badge of Courage uses version 4.3 of the GBACW system, building on lessons learned from the two previous battle games in the series. And the game not only includes the two complete battles, but it has a half dozen smaller scenarios that enable you to play various aspects of the battle in detail, many in a day.

Designer: Richard H. Berg Developer: John Alsen

Components:

1,120 full-color, die-cut counters. Two 22x34" full-color mapsheets Two 10-sided dice (one blue/one gray) 36-page Rule Book 12-page 1st Bull Run Battle Book 24-page 2nd Bull Run Battle Book Five Player Aid Cards

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