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Global War Map SPI
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Andy Loakes' excellent gamebox

Global War: The War Against Germany and Japan, 1939-45 (1975)

Players
2–5
Best: 2, 4
Playing time
360–1080 min
Age
12+
6.00
Average rating
129
Ratings
3.00/5
Weight
#21834
BGG rank
Outside top 5,000
Designer:Jim Dunnigan
Artist:Redmond Aksel Simonsen
Publisher:SPI (Simulations Publications, Inc.)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 6, Theme 5
Strategy7.0
Luck7.0
Interaction5.0
Complexity6.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameWorld War IIHexagon GridSimulationDice RollingMovement Points

Overview

from the back of the box...

Global War

The War against Germany and Japan, 1939-45

Global War is SPI's simulation of the most terrible war in human history - the Second World War. The simulation encompasses the entire world and all the areas of warfare - on and under the seas, in the air, on land, and in the factory.

Economic warfare plays a vital role in Global War. The Axis submarines attempt to put a stanglehold on England, isolating it from the rest of the Commonwealth and America. German surface raiders sortie into the North Atlantic in an attempt to cut American lend-lease en route to Russia. The industries must be tooled-up before production. It is impossible to suddenly switch from producing submarines to producing tanks. Players must decide early in the game what type of war they are going to conduct. A wrong guess at this stage could mean the difference between victory and defeat. And surmising the nature of enemy production is just as important.

Submarine warfare; strategic bombing Multi-scenario with Multi-Player options Big, two-piece 22" x 44" playing map

from the introduction to rules...

Global War is a simulation on an army/fleet level of the Second World War depicted on a global level. The simulation includes the main elements of land, sea and air warfare. The game covers the years 1939-45. Optional rules allow Players to choose from several levels of complexity.

from the rulebook...

GAME SCALE

Each game turn represents three months of real time; each hexagon represents approximately 300 miles of distance.

GAME EQUIPMENT INVENTORY

One Game Map (two 21" x 22" pieces) Two identical sets of counters (800 pieces) One Rules Booklet Two identical Turn Record/Production Tracks Two identical Chart and Scenario sheets One box/cover sheet One die

Later printings added...

An additional identical set of counters (for a total of 1200 pieces) One Global War errata sheet [as of July, 1975] - available in the Files section

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