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Assistant Zuzana
Assistants
Good Help demo layout at Origins 2013

Good Help (2010)

Players
3–6
Best: 4, 6
Playing time
90–90 min
Age
12+
6.61
Average rating
76
Ratings
2.33/5
Weight
#25764
BGG rank
Outside top 5,000
Designer:Sean Scott Garrity
Artist:James Van Niekerk
Publisher:Baksha Games
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 4.7, Theme 5
Strategy5.0
Luck7.0
Interaction5.0
Complexity4.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Set CollectionRoll / Spin and MoveDice Rolling

Overview

You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to create...

Your goal in Good Help is to create the best monster that you can, then unleash it on the public – but don't take too long as the first player to have his monster destroy five buildings in town wins. Alternatively, you can set your monster on those of the other players, and if you have the last monster standing, you win.

To assist you in your goal – and to preserve your reputation in town – you'll hire assistants, then send them out to collect body parts, buy supplies and earn money. Your assistants can confront those of other doctors to try to steal away the gold, supplies or limbs they carry. Each assistant has at least one vice, however, and when moving about town they might be lured away by the prospect of beer, jewelry, dresses or sausage, selling or dropping everything they have to get their fix. Good help is indeed hard to find!

Expansions

Good Help: Evil Doctors and an Angry Mob
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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