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Storage Solution
Close Up at the booth @ Spiel'11 Essen
A simple solution to prevent the board from wobbling and turning around.
Ora et Labora, Lookout Games, 2011 (non-final promotional image)
Me and the Ora-Wheel
My resource boxes snuggled in the box.
Production chains for alcohol (beer and whiskey) in the Ireland scenario. Grain can be turned into malt. Whiskey requires malt, peat (from moors) and wood (from forests). Beer requires malt and grain. Both can be sold in the Alehouse or made into points.
Game in progress
The whole family... =)
Production chains involving sheep. Sheep can be aquired at the farm and be slaughtered for meat (also requires straw) or generate money in the spinning mill. The meat can then be used to pay the food costs for settlements or be turned into points.

Ora et Labora (2011)

Players
1–4
Best: 3
Playing time
60–180 min
Age
13+
7.67
Average rating
11,683
Ratings
3.89/5
Weight
#247
BGG rank
Top 1,000
Alternate names:Ora & Labora +3 more
Designer:Uwe Rosenberg
Artist:Klemens Franz
Publisher:Lookout Games +10 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 10, Luck 0, Interaction 5, Complexity 7.8, Theme 5
Strategy10.0
Luck0.0
Interaction5.0
Complexity7.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

EconomicCity BuildingMedievalTerritory BuildingIndustry / ManufacturingReligiousModular BoardNetwork and Route BuildingWorker PlacementIncrease Value of Unchosen ResourcesWorker Placement, Different Worker Types

Overview

In Ora et Labora (Latin for 'Pray and work'), each player is head of a monastery in the Medieval era who acquires land and constructs buildings – little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items – such as books, ceramics, ornaments, and relics – to gain the most victory points at the end of the game.

Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time.

Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed.

Players also have three workers who can enter buildings to take the action associated with that location. Workers must stay in place until you've placed all three. You can enter your own buildings with these workers, but to enter and use another player's buildings, you must pay that player an entry fee so that he'll move one of his workers into that building to do the work for you.

Ora et Labora features two variants: France and Ireland.

Expansions

Ora et Labora: Loamy Landscape
Ora et Labora: Die kleinen Wunder der Abtei Liesborn
Not available yet

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