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The very first game with the final artwork ...
three player game in progess
I bought couple of yards of sea water at Joans Fabrics.
L L 
(Lovely Luna)
selfmade fimo figures
When Luna meets Santa ... Merry Christmas to all!
The "Luna-Team": Besides Luna and the Guard there are Klemens Franz, me and Stefan Feld
Luna
Caught under the Luna spell.  Hall Game's stand was next to my R&D stand at Essen 2010 and I had the pleasure of meeting the Guard and Luna.
Luna as a real person

Luna (2010)

Players
1–4
Best: 4
Playing time
60–100 min
Age
12+
7.27
Average rating
5,325
Ratings
3.33/5
Weight
#887
BGG rank
Top 1,000
Alternate names:Luna: Im Tempel der Mondpriesterin +3 more
Designer:Stefan Feld
Artist:Klemens Franz, Scott Hartman
Publisher:Pegasus Spiele +7 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 4, Interaction 4, Complexity 6.7, Theme 6
Strategy9.0
Luck4.0
Interaction4.0
Complexity6.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyTile PlacementModular BoardPoint to Point MovementArea Majority / InfluenceWorker PlacementSolo / Solitaire Game

Overview

"The end of her regency is nigh. It's time to clear the way for a new bearer of the burden. She will keep a wary eye on the novices representing their Orders and trying to win her favor. Eventually, she will have to come to a decision. Which Order will prove itself worthy to decide on her successor? There will be a new Moon Priestess and she will bear the title: LUNA."

"LUNA" is the title of the Moon Priestess, and before her very eyes, each of the up to four Orders competes for the right to decide on her successor. The players are the heads of the Orders who try to convince the Priestess of themselves. Over the course of six rounds, they need to collect as many influence points as possible by skillfully placing their novices to achieve that goal.

The players move their novices over seven islands surrounding a temple island. The novices are placed according to the "worker movement" principle, i.e. they aren't placed at the beginning of a round, but instead start where they ended the round before. Thus, novice movement is an important part of a round: Only if you're in the right place at the right time, you'll gain the deciding influence points. You'll have to build new shrines, work at the temple, and participate in the Priestess' divine services. But don't forget to recruit additional novices or win the favor of the local Priests; these are vital means to prepare and combine the diverse actions.

LUNA: In the Domain of the Moon Priestess is a challenging tactical game with strategic and interactive elements that takes about 20-25 minutes per player. The different placement of the islands and novices at the beginning of the game creates a different feeling each time you play and opens up new strategies.

Expansions

Luna: Metal Coins
Not available yet

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