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Nightmares lurk around the corners.
The way is clear. Nothing to fear. What is that behind the bookshelf? Oh dear!
My dog and Onirim
Playing airborne. The flight was Leros - Athens, a short domestic flight in Greece.
It's all I need to play Onirim.
Finished basic game + some expansion cards
Finished basic game
Know your numbers! Moon and Key numbers are stable in each color, but Sun has the variance. Red - 9, Blue - 8, Green - 7, Brown - 6.
After 15 plays, I finally won a game with all the expansions.  Whew!
Card Deck

Onirim (2010)

Players
1–2
Best: 1
Playing time
15–15 min
Age
8+
6.62
Average rating
6,775
Ratings
1.65/5
Weight
#1862
BGG rank
Top 5,000
Alternate names:オニリム
Designer:Shadi Torbey
Artist:Élise Plessis
Publisher:Pegasus Spiele +4 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 2, Complexity 3.3, Theme 7
Strategy5.0
Luck5.0
Interaction2.0
Complexity3.3
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyExplorationSet CollectionCooperative GameHand ManagementSolo / Solitaire Game

Overview

You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!

You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth.

Onirim is a solo/cooperative card game. You (and a partner) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...

Basic Deck:

8 Door cards - two each of red, blue, green and brown 10 Nightmare cards 58 Labyrinth cards: 16 red chambers: 3 keys, 4 moons, 9 suns 15 blue chambers: 3 keys, 4 moons, 8 suns 14 green chambers: 3 keys, 4 moons, 7 suns 13 brown chambers: 3 keys, 4 moons, 6 suns

Three mini-expansions, all standalone and compatible with one another, are included with the basic game:

"The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition.

"Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies.

In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task.

Expansions

Onirim (Second Edition): Mirrors Promo Cards
Onirim (Second Edition): Sphinx, Diver and Confusion Promo Cards
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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