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All Things Zombie: Giving Up The Goat

All Things Zombie: Giving Up The Goat (2010)

Players
1–2
Playing time
120–120 min
Age
0+
7.33
Average rating
6
Ratings
3.00/5
Weight
Designer:Ed Teixeira
Publisher:Two Hour Wargames (THW Game Design)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 7, Interaction 5, Complexity 6, Theme 9
Strategy9.0
Luck7.0
Interaction5.0
Complexity6.0
Theme9.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameMiniaturesZombies

Overview

All Things Zombie: Giving Up The Goat is an expansion for All Things Zombie tabletop miniatures wargame.

From the publisher's website: Sometimes zombies are the least of your worries! Two members of your group went downriver by boat in search of supplies. They were expected back before nightfall but it's been three days since they left.

Julie and Phil have only been with your little group of survivors for a short time. Maybe it was a mistake to let them go by themselves but sometimes that's the way things go. Since the zed outbreak it's better to look out for yourself.

But that still doesn’t make you feel any better. You asked for volunteers and two others will go with you. You just hope for their sake that Julie and Phil didn’t go all the way down to Lake Havasu. Not with the rumors about things worse than zombies prowling the countryside.

In Giving Up The Goat you will find... -Rules for using Enemy Forces or PEFs -Rules for boats and swimming. -Rules for Chupacabra, Feral Dogs, Javelinas, and Rattlesnakes. -Rules for sleep deprivation.

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