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ZombieTown 3 Cover

ZombieTown 3: Big Boom Theory (2010)

Players
3–6
Playing time
60–60 min
Age
13+
6.51
Average rating
18
Ratings
2.25/5
Weight
Designer:Todd Breitenstein, Kerry Breitenstein
Artist:Dave Aikins, Sławomir Maniak
Publisher:Twilight Creations, Inc.
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 7, Complexity 4.5, Theme 10
Strategy5.0
Luck5.0
Interaction7.0
Complexity4.5
Theme10.0

This game's strategy, luck, interaction, complexity and theme.

HorrorExpansion for Base-gameZombiesAction PointsArea Majority / Influence

Overview

From the back of the box:

Things have really gotten grim. The food is gone. The barricades are about to collapse. The car could sure use a tuneup. Perhaps it is time to hit the streets and see what you can find. Ammunition would be nice. A working phone would be fantastic. Maybe you’ll be fortunate enough to run across some steak and potatoes! Who are you kidding, you’ll be lucky to make it back alive...

ZombieTown 3 contains:

24 Item cards 6 House cards 20 Event disks New rules for this set

Requires the ZombieTown base set (TLC 3500) to play. ZombieTown 2 (TLC 3501) is also recommended.

From the publisher: Game play does not change radically for this expansion. The new item cards add first aid kits, car repair kits, molotov cocktails and sniper rifles among others!

The event disks are added to the street spaces. With the addition of these disks, the street is not a bad place to be... mostly. The disks include: master keys, +1 actions and +1 health. Of course, there are hidden zombies and obstacles as well.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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