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The combat charts I made for people(like myself)who get confused during the combat and need something to help them keep track of the score. I tried to make it close to the games palette and overall graphic design approach as possible.
A few location card - showing damaged side of card on bottom row
New Box Cover
Playing with the prototype. Initial deployment.
Just Arrived...

Battle for Stalingrad (2014)

Players
2
Best: 2
Playing time
60–60 min
Age
0+
6.72
Average rating
168
Ratings
1.94/5
Weight
#11319
BGG rank
Outside top 5,000
Designer:Dan Verssen
Publisher:Dan Verssen Games (DVG)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 3.9, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity3.9
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameWargameWorld War IIHand Management

Overview

The Battle for Stalingrad lasted 200 days, from July 17, 1942 to February 2, 1943. Hitler himself had ordered the capture of the key Soviet city, and his armies were determined to carry out his orders. Opposing the German armies were the civilians and armed forces of Russia. In desperate house-to-house fighting the two sides fought, bleed, and froze in the chilling Russian winter.

The Battle For Stalingrad puts you in the rubble-strewn streets as the German forces fight through one block of the city after another. The only hope for both sides is to secure the city before they run out of blood and food.

As the game unfolds, you'll see one section of the city after another ground into rubble by your ceaseless fighting. As the city deteriorates, the amount of supplies generated for your men decreases. Supplies are the lifeblood of your army. Without them, you cannot move or attack, and you'll suffer higher casualties in combat.

In the end, you'll be scrambling through the ruins, as much in search of food as the enemy.

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