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WLS countersheet (front)
3 Lions sailing
The Map
Counters
Custom modified British player card

When Lions Sailed (2011)

Players
2–4
Best: 4
Playing time
240–240 min
Age
10+
6.98
Average rating
69
Ratings
2.78/5
Weight
#15594
BGG rank
Outside top 5,000
Designer:Joseph Miranda
Artist:Joe Youst, Larry Hoffman
Publisher:Decision Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 5, Interaction 5, Complexity 5.6, Theme 5
Strategy7.0
Luck5.0
Interaction5.0
Complexity5.6
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalWargamePike and ShotGrid Movement

Overview

S&T issue 268, May-Jun 2011 When Lions Sailed (WLS), designed by Joseph Miranda, is an intermediate-complexity wargame of global naval conflict in the 17th century. That era saw the beginning of a naval technology revolution that set the pace for Western expansion over the next two centuries. The game can be played by two, three or four, each representing a different nation: Netherlands, England, Spain and France.

Each game turn represents one year. Each operations phase represents several weeks of campaigning, depending on the overall tempo of operations at any given time. Each ship unit represents six to 12 vessels. Each regiment represents about 1,000 men. The game system is an evolution of the one used in our earlier games: 1066, Hannibal’s War, andFrederick’s War.

Special rules cover such things as: initiative, revenue, negotiations, outfitting and reinforcements, fleet organization, fog of war, plunder, leaders, treasure fleets, founding colonies, pirates, ship ratings, gunnery, damage repair, forts, neutrality and belligerence, prize money, mercenaries, raking attack, line ahead tactics, marines, articles of war, company charters, honors of war, letters of marque, circumnavigation, the wind gauge, fire ships, admirals, and more. The turn sequence is as follows.

1) Initiative Determination Phase 2) Exchange Phase 3) Negotiations Phase 4) Outfitting Phase 5) Operations Phases

a) Movement Segment b) Naval Combat Segment c) Land Combat segment d) Plunder Segment e) Treasure Fleet Segment

6) Revenue Phase 7) Sudden Death Victory Check Phase 8) End of Turn Phase

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