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Teaching the next generation.
Back of the equipment cards.
"Squeak had seen the adventurers use the caltrops a 100 times..."
Hirelings The Ascent, set up and ready 9am Thurs. GenCon 2010
Game Box Cover

Hirelings: The Ascent (2012)

Players
2–6
Best: 2, 3, 4, 5, 6
Playing time
30–30 min
Age
7+
5.29
Average rating
70
Ratings
1.75/5
Weight
#28897
BGG rank
Outside top 5,000
Designer:John Harris (I), William Sininger
Artist:John Sauer
Publisher:Prolific Games (I)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.5, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.5
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

FantasyChildren's GameRoll / Spin and Move

Overview

Deep in the underground lair of the foul dragon Rovert is a vast treasure that had been sought by a group of the most daring adventurers. Valiantly they made their way down to depths of the Earth and readied themselves to defeat the dragon, hoping to earn glory and riches – but the mighty creature was waiting, breathing a blast of heat and fire upon them, leaving only their boots!

No one will remember the tale of these unlucky heroes except the hapless group of awestruck hirelings now standing in Rovert's lair, frozen with fear. Feeling helpless as the dragon moves closer and curls his tail behind them, the survivors tremble. The snorting dragon crawls right up in front of them, but instead of breathing fire, it opens his mouth menacingly, as if to draw another breath – or maybe to eat them! At that moment, the bravest of the group yells, "Run!"

In an instant, the terrified hirelings scramble away, seeking the quickest way out of the dragon's lair. Unfortunately, that's not the way the heroes brought them in, but a new escape route fraught with danger! Their only hope of survival is to use their quick feet and the items strapped to their backs. Unfortunately, they are not too bright (and not very fast) and they have no clue how anything they're carrying might help them. Will they make it out? Only you can determine their fate...

Hirelings: The Ascent is a board game for 2 to 6 players who become the frantic escapees, trying to find and fight their way back above ground. As a hapless hireling, will you be able to make it out? Can you win the game by being the first one out of danger?

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