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Convoys in Flames countersheet 2 (WiF sheet #37)
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Convoys in Flames countersheet 1 (WiF sheet #38)

Convoys in Flames (2003)

Players
2–6
Best: 3, 4, 5, 6
Playing time
240–240 min
Age
12+
6.89
Average rating
40
Ratings
4.00/5
Weight
Designer:Harry Rowland
Publisher:Australian Design Group
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 9, Luck 7, Interaction 5, Complexity 8, Theme 5
Strategy9.0
Luck7.0
Interaction5.0
Complexity8.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameExpansion for Base-gameWorld War IIHexagon Grid

Overview

Convoys in Flames (CoiF) includes all the escort carriers, sub chasers, and specially fitted ASW aircraft that fought the battle of the Atlantic.

Facing them are the specialist subs designed throughout the war to try to bring Britain to her knees. These include the Schnorkel, the Walther, the Milch cows and even the first ever guided missile submarines to roll off the production lines.

All the major powers of World War II thus have vastly enhanced capability to fight this most deadly of naval battles.

Also included are the German auxiliary cruisers and the tankers and convoys produced by all the major powers and minor countries. At last you can slink silently between the convoys or hunt down those wolf packs until final victory is achieved.

Convoys in Flames includes 400 counters, rules and charts.

(from ADG's Description)

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