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FURUNKELSTEIN (1931)
Hava a Fearsome Halloween!
Just Fearsome
Carcassowned! (or "Enough with the darned expansions already!")
BaSL in Fearsome Floors!
Eye see you!
Friedemann Friese, designer, Essen 03
Live action "Fearsome Floors"
Almost there....I can see the light!
Instead of 180 deg. turning stones, I thought it made more sense to make a 4-way mirror. When the monster sees himself in the mirror, he turns around. I thought a cage made more sense than a crystal. He can see through it and also push it trying to reach

Fearsome Floors (2003)

Players
2–7
Best: 5
Playing time
60–60 min
Age
10+
6.68
Average rating
8,582
Ratings
1.81/5
Weight
#1620
BGG rank
Top 5,000
Alternate names:La Crypte de la Créature +6 more
Designer:Friedemann Friese
Artist:Lars-Arne "Maura" Kalusky, Prapach Lapamnuaysap
Publisher:Rio Grande Games +9 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.6, Theme 6
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.6
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

HorrorModular BoardGrid MovementRaceSquare GridLine of Sight

Overview

The storyline in Friedemann Friese's Fearsome Floors (aka, Finstere Flure) continues the FFF-saga from Friese's earlier game, with players trying to escape from Fürst Fieso. Story aside, what we have is a wonderful race game in which the players must move through a dungeon as quickly as possible – or at least within 14 turns – before it crumbles over their heads.

Players could reach the exit in only seven turns if everything were peaceful and quiet, but unfortunately the dungeon is also the home of a very hungry monster! Each round, players take turns moving one disk at a time, flipping over the disk after moving it to reveal the movement points available for the next round. They can try to lead the monster, who is always after fresh prey, to opponents' pieces, but they may find themselves eaten instead! Pieces can slide along blood slicks or might be crushed between a boulder and a wall. You can even try to get the monster to teleport to another part of the board, where it will fall upon its next victim!

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