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Skype Yinsh: Netherlands vs. England
One Ring to Rule Them All
Shadowplay
YINSH
game interrupted! luckily no damage done, white went on to win 3-1
component closeup
Having fun with Caroline.  She just won.
Lyngked
YINSH
A closeup of the beautiful markers.

YINSH (2003)

Players
2
Best: 2
Playing time
30–60 min
Age
9+
7.70
Average rating
10,140
Ratings
2.62/5
Weight
#262
BGG rank
Top 1,000
Alternate names:인쉬
Designer:Kris Burm
Artist:Kris Burm, lu'cifer
Publisher:Rio Grande Games +5 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 5.2, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity5.2
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyPattern BuildingGrid MovementCatch the Leader

Overview

In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

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