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Mason-Dixon: The Second American Civil War
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Mason-Dixon: The Second American Civil War
Mason-Dixon variant counters Command #38

Mason-Dixon: The Second American Civil War (1995)

Players
2
Best: 2
Playing time
120–120 min
Age
12+
6.64
Average rating
75
Ratings
2.91/5
Weight
#18077
BGG rank
Outside top 5,000
Designer:Chris Perello
Artist:Beth Queman, Richard Norris Brooke
Publisher:XTR Corp
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 9, Interaction 5, Complexity 5.8, Theme 5
Strategy7.0
Luck9.0
Interaction5.0
Complexity5.8
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

WargameModern WarfareCivil WarHexagon GridSimulationDice RollingGrid MovementRatio / Combat Results TableVariable Set-upMovement Points

Overview

Mason-Dixon is a game of alternate history. It posits a North America where the CSA defeated the USA in the Civil War and has further conflicts in following years. The game has three scenarios: 1917, 1940, and 1995.

The map represents most of the CSA and a large portion of the USA and has 538 counters (some for each of the three scenarios). Hexes are 33 miles across, and counters generally represent 20-30,000 men or up to 400 combat vehicles. Aircraft counters represent varying numbers of planes, and naval counters are individual capital ships. Player turns are 10 days in the two early scenarios, and 2 days in the 1995 one.

It was published in Command Magazine Issue #35 (Nov 1995) along with Balkan Hell.

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