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Whateley Clan : Faction sheet #1
My custom DeGhoule Clan standees. They were printed on label paper, laminated, and mounted on double-thick chip board. The stands are from the TMNT (2003) board game. Movement numbers were changed from inches to spaces to conform to my grid movement-modif
Don't sneeze, or they all die!

The Hills Rise Wild! (2000)

Players
2–4
Best: 2, 4
Playing time
180–180 min
Age
12+
6.43
Average rating
274
Ratings
2.45/5
Weight
#10810
BGG rank
Outside top 5,000
Designer:John Scott Tynes, Jesper Myrfors
Artist:Dennis Detwiller
Publisher:Pagan Publishing
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 7, Interaction 5, Complexity 4.9, Theme 7
Strategy7.0
Luck7.0
Interaction5.0
Complexity4.9
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

WargameAdventureHorrorFightingMiniaturesVariable Player PowersSimulationDice RollingMeasurement Movement

Overview

[from a session report]

The game is basically a miniatures game, but based on H.P. Lovecraft's Cthulhu Mythos.

Each player has a "family" of misfits who are seeking to locate the legendary Necromonicon and bring it safely to their lair. Of course, to do this, they must do battle with the other families, attempting to slaughter them before they can find the treasured book. Yep ... it's mass carnage.

Move, invoke special powers and battle. That's about it. Thankfully, the board is small, so you encounter your opponents by the second turn and from then on, it is a constant series of battles and deaths. That means dice rolling ... LOTS of it. Since each character has a special power, quite a bit of time is spent reading the player charts to discover what each character's powers are and how to use them.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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