Tahiti: Clan Warfare, Polynesia 750 AD (1994)
Players
1–4
Best: 3, 4
Playing time
180–180 min
Age
10+
6.07
Average rating
48
Ratings
2.63/5
Weight
#23775
BGG rank
Outside top 5,000
Designer:Kevin McPartland
Artist:Joe Youst, Beth Queman, Dave Collins (I), Herb Kane
Publisher:3W (World Wide Wargames)
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
- This game: Strategy 7, Luck 7, Interaction 2, Complexity 5.3, Theme 5
Strategy7.0
Luck7.0
Interaction2.0
Complexity5.3
Theme5.0
This game's strategy, luck, interaction, complexity and theme.
WargameMedievalHexagon GridSimulationDice RollingGrid MovementSolo / Solitaire Game
Overview
A simple game suitable for a Thinking filler; involves combat in Polynesia set in the medieval period. Has a highly playable solitaire capability.
There is also an expansion for this game called Mo'orea that allows it to be played with 5. The expansion includes an additional map and some advanced and optional rules (beach encampments, retreat path options, victory determination, war canoe towing, Papetoa religious center)., Kevin also published (in 1996) some advanced rules (clan elder panic, religious temples, canoe portage, troop cults, and some chits for Neutral area special events).
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