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Orange team, painted
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Fury Road
Damnation Alley
Another angle of the game board. (A photo from my scaled up Thunder Road game using modified MatchBox and Hot Wheels cars.)
The red buggy is in the lead and... Ooooh, that's gotta hurt!

Thunder Road (1986)

Players
2–4
Best: 4
Playing time
45–45 min
Age
10+
6.65
Average rating
908
Ratings
1.36/5
Weight
#4804
BGG rank
Top 5,000
Alternate names:Le Survivant +3 more
Designer:Jim Keifer
Artist:Paul Alexander
Publisher:Milton Bradley +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 9, Complexity 2.7, Theme 6
Strategy5.0
Luck7.0
Interaction9.0
Complexity2.7
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Science FictionRacingFightingModular BoardRoll / Spin and MoveDice RollingPlayer EliminationTake That

Overview

Thunder Road is Milton Bradley's answer to Mad Max. You rocket your team (three cars and a helicopter) down a stretch of post-apocalyptic highway and try to either wipe out the other teams or outdistance them and leave them in the dust. Each turn consists of a dice roll to determine car movement and a combat phase where you try to shoot or ram your opponents. The gameboard consists of two pieces of highway and when the lead car exits the front piece of highway, the back piece is placed in front (after dumping all the wrecks and slowpokes off of it) thus creating a never-ending gameboard.

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