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Repainted D&D minis for my Prophecy game.
flat shot of the board
Custom foamcore box insert for Prophecy
My friend Ralph Colby and I love Prophecy.  It's my favorite game!

But we find the cardboard character stand-ups which come with the game to be pretty lame.

So we've just finished a long long project to replace them with painted 28mm minis made by the R
Prophecy
The Enchantress ponders which way to travel.
Mid-game board!
Z-Man edition Character card
A four player game about to start. I'll cut to the chase and let you know that I was robbed, robbed I tell ya!!
Using D&D Miniatures as our player tokens

Prophecy (2002)

Players
2–5
Best: 3
Playing time
180–180 min
Age
12+
6.65
Average rating
2,016
Ratings
2.63/5
Weight
#3216
BGG rank
Top 5,000
Alternate names:Proroctví
Designer:Vlaada Chvátil
Artist:Milan Vavroň, Jana Žižková, Michal Vondráček, Peter Gifford, Jana Šouflová
Publisher:Z-Man Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 7, Interaction 5, Complexity 5.3, Theme 8
Strategy5.0
Luck7.0
Interaction5.0
Complexity5.3
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

FantasyAdventureFightingVariable Player PowersRole PlayingOpen DraftingDice RollingPoint to Point Movement

Overview

Prophecy (originally released as Proroctví) is a Talisman-style game by Czech designer Vladimír Chvátil. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms.

Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing.

Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land.

Expanded by:

Prophecy: Dragon Realm (2003) Prophecy: Water Realm (2006)

Expansions

Prophecy: Dragon Realm
Prophecy: Water Realm
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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