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Component shot of the German "Wizard Extreme" version for Jenks' "Top 500 Games' Component Shot Geeklist"
The Saboteur that comes with the game, and a Fimo Saboteur made by Malachi.
Comparison of box sizes of old edition (bottom) and new edition (top).
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Close-up of the traitor and the chits
cards + box
Everything in the box (Eagle Gryphon Games edition, 2016)
Components of Japanese release
Wizard Extreme box front
Die Steven Seagal! PnP files at the Portland Game Collective Discord

Sluff Off! (2003)

Players
3–5
Best: 4, 5
Playing time
30–30 min
Age
10+
6.88
Average rating
2,902
Ratings
1.85/5
Weight
#2052
BGG rank
Top 5,000
Alternate names:Les 7 Sceaux +7 more
Designer:Stefan Dorra
Artist:Franz Vohwinkel, Oliver Freudenreich, Damon S. Brown, Kwanchai Moriya, Yusuke Mamada, 別府さい (Sai Beppu)
Publisher:AMIGO +8 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.7, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.7
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

Card GameTrick-takingBetting and BluffingHand ManagementPredictive Bid

Overview

The gameplay for Sluff Off! follows the standard trick-taking formula: The cards are numbered 1-15 in five different suits, and blue is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick.

It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points.

There's also the Sluffer, whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each worth -1 for him at the end of the hand. When players take tricks they didn't predict, they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players, it can zero out the Sluffer's score for that round.

Expansions

Wizard Extreme: Revolution promo card
Not available yet

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