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Illustration for box cover (Pedro Soto)
Original artwork
Original
Artwork
Circuito de Jerez

Moto GP (2009)

Players
2–8
Playing time
90–90 min
Age
8+
5.69
Average rating
34
Ratings
1.50/5
Weight
#26097
BGG rank
Outside top 5,000
Designer:Rafael Nuñez-Maturana
Artist:Antonio Catalán, Bascu, Pedro Soto
Publisher:Games for Table Races S.L. (Spain) +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.0
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

RacingOpen Drafting

Overview

THE OFFICIAL LICENSED BOARD GAME The circuits are divided into squares, and players will advance their bikes through the speed charts. Each card indicates the cells to move. But beware of the curves, overtaking and braking and will cause damage to the bikes, not some cards allow you to use and can remove you from the race.

The winning bike will be the first to reach the finish line after making three full turns to the circuit. But note that the winner will be the one who achieves the highest score with his team

COMPONENTS -A Table-MotoGP board with the circuit of Jerez on one side and that of Qatar on the other. -18 reproductions of MotoGP bikes with the colors and numbers runners. -Letters 18 pilot to control the resistance, corresponding to each of the bikes. -92 Letters of speed to move the bikes on the circuit. His numbers represent the number of boxes you can move 5, 6, 7, 8 and 9. In addition, special cards "?" That let you choose the speed of 5-9. -4 dice rolls for resistance.

Los circuitos están divididos en casillas, y los jugadores avanzarán sus motos mediante las cartas de velocidad. Cada carta indica las casillas a moverse. Pero ten cuidado con las curvas, los adelantamientos y las frenadas ya que causarán desperfectos en las motos, no te permitirán usar algunas cartas y pueden eliminarte de la carrera.

La moto ganadora será la primera que llegue a la línea de meta tras realizar 3 vueltas completas al circuito. Pero, ten en cuenta que el ganador será aquel que obtenga la mejor puntuación con su escudería.

COMPONENTES -Un tablero Table-MotoGP con el circuito de Jerez por un lado y el de Qatar por el otro. -18 reproducciones de Motos de Moto-GP con los colores y números de los corredores. -18 Cartas de piloto para controlar su resistencia, correspondientes a cada una de las motos. -92 Cartas de velocidad para avanzar las motos sobre el circuito. Su numeración representa la cantidad de casillas que se puede avanzar: 5, 6, 7, 8 y 9. Además las cartas especiales “?” que permiten elegir la velocidad de 5 a 9. -4 dados para realizar las tiradas de resistencia.

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