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A couple of newbies get to grips with the game.
Front of the card box
Selection of Vault of the Fiends cards.
Dungeoneer: VotF. Heroes figures from polish version.
Two player game. Fun and fast and no kingmaker effect, and also VERY close.

Dungeoneer: Vault of the Fiends (2003)

Players
2–4
Best: 3, 4
Playing time
30–30 min
Age
12+
6.31
Average rating
1,429
Ratings
2.24/5
Weight
#5154
BGG rank
Outside top 5,000
Alternate names:Die Brutstätte der Ungeheuer +7 more
Designer:Thomas Denmark
Artist:Thomas Denmark, Ben Van Dyken
Publisher:Atlas Games +6 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 7, Luck 8, Interaction 5, Complexity 4.5, Theme 8
Strategy7.0
Luck8.0
Interaction5.0
Complexity4.5
Theme8.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyDiceExplorationAdventureAction PointsTile PlacementModular BoardVariable Player PowersHand ManagementDice Rolling

Overview

Dungeoneer: Vault of the Fiends is a non-collectable dungeon-crawl card game for 2-4 players.

It is meant as an expansion to the Dungeoneer: Tomb of the Lich Lord also published by Atlas Games, but Tomb of the Lich Lord is not necessary to play this set, as Vault of the Fiends is also a stand-alone set.

Players play the part of one of six heroes. Each hero has variable melee, magic and speed scores, as well as a unique ability. Your second role in the game is as the malevolent “Dungeonlord”, trying to exterminate the other heroes.

You win the game when as a hero you complete 3 Quests such as destroying an evil laboratory or rescuing a princess. An alternate win goal is as the Dungeonlord if all the other heroes are defeated except yours.

Vault of the Fiends features a variety of new heroes. Elf Assassin, Human Beastmaster, Drakan Sentinal, Ork Shaman, Dwarf Runecaster, and Gnome Illusionist.

Each turn you may:

Play monsters, traps and other bad events on opponents Build a dungeon Move around the dungeon with your hero (collect Glory and Peril resources) Play abilities and treasures for yourself Complete a Quest Discard an unwanted card Fill your hand to 5 cards

This game is similar to Wiz-War where you race in a dungeon to complete your objectives. This dungeon is created by the laying down of Map cards. You collect Glory and Peril as you move through the dungeon. Glory buys cards that help your hero such as abilities and treasures, but your opponent spends your Peril against you to play monsters, traps and other unpleasant stuff.

Combat is similar to Talisman. Roll a six-sided die and add the score you are combating with, either Melee or Magic, to beat your opponent’s roll.

The way the cards interact will be familiar to CCG players, in that you have “Permanents” and “Instants” that you can use strategically, or in combinations, but this game is not really a strategy game. Most of the fun comes from the theme, and surprising combination of events that occur. Dungeoneer is likely to appeal to those who enjoy a classic dungeon crawl and RPG like action.

Vault of the Fiends features a few new mechanics that should serve to enhance the game play which players of Tomb of the Lich Lord will be familiar with. Some monsters, and attack cards are “pumpable” that means you may spend extra Glory or Peril to boost the effectiveness of the card. Also conditions on the map change such as effects being deactivated when a certain Quest is completed or throwing a switch in a room to extend a bridge across the Fiery Chasm. One of the more unexpected new mechanics are “artifact” Quests, such as the Armor Golem’s Glove which makes your hero more powerful or the Sunken Treasure which makes your hero faster. These do not confer a level, but are rotated 180 degrees so you can read the bonus they provide.

Part of the Dungeoneer Series.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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