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Custom English Translated Magic Spells, Spell cards, Turn sequence cards are double sided.
The Box
Some Cards
Custom English Traslated Magic Spell cards .. PDF avaliable in files section
Gameplay

Zauberschwert & Drachenei (2003)

Players
2–4
Best: 3, 4
Playing time
45–45 min
Age
12+
6.08
Average rating
453
Ratings
1.93/5
Weight
#10108
BGG rank
Outside top 5,000
Alternate names:Magic Sword & Dragon Egg
Designer:Jochen Schwinghammer
Artist:Jochen Schwinghammer
Publisher:Adlung-Spiele
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 3.9, Theme 6
Strategy5.0
Luck5.0
Interaction10.0
Complexity3.9
Theme6.0

This game's strategy, luck, interaction, complexity and theme.

Card GameFantasyBluffingNegotiationFightingSet CollectionTradingAuction / Bidding

Overview

You must defeat creatures to collect power stones and win the game. At your disposal you have Spells, Artifacts and Herbs to help you defeat the creatures.

Each turn, each player receives two Magical Energy. Then, two Adventure cards are drawn. Each player sends his mage to one of these cards, or passes (which will give him an additional Energy).

After all players have allocated their mages, the Adventure cards are resolved. There are four types of card:

Magic Spell: This spell is auctioned off between the mages who were sent to this card. It is paid for in Energy, and it can be used to get more energy or victory points. Orb: Each mage who was sent here gets a certain amount of Energy. Holy Site: Each mage who was sent here gets a certain amount of victory points and a random Artifact card. Monster: The monster card is auctioned off the mages who were sent to this card. The player that wins it, defeats the monster and gets an amount of Magical Energy and/or victory points. The players may also decide to skip the auction and cooperate to defeat the monster, which will yield less reward.

After the Adventures have been resolved, players may trade and play Artifacts (some Artifacts are only useful in pairs). Played Artifacts will give Magical Energy and/or victory points.

The game continues until the deck of Adventure Cards is depleted; the player with the most victory points wins the game.

Expansions

Zauberschwert & Drachenei: Poison Expansion
Zauberschwert & Drachenei: Helden & Zaubersprüche
Zauberschwert & Drachenei: Wissen & Artefakte
Zauberschwert & Drachenei: Player Sheets & 7th Player Material
Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

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