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Cartagena
At the end of the Tunnel you will find the Boat to Escape! - Winner of the "de Nederlandse Spellenprijs 2002"
Cartagena
Figures
Cartagena
Cartagena
Pastries are fine, but don't eat gummie bears while playing!
outdoor game on a sunny June afternoon
Imagine how many cards you get for moving backwards onto THIS space!
How real pirates play this game!

Cartagena (2000)

Players
2–5
Best: 3
Playing time
45–45 min
Age
8+
6.68
Average rating
8,210
Ratings
1.60/5
Weight
#1611
BGG rank
Top 5,000
Alternate names:Cartagena 1: Flucht aus der Festung +8 more
Designer:Leo Colovini
Artist:Didier Guiserix, Claus Stephan, Martin Hoffmann, Volkan Baga, Christoph Clasen, Nora Nowatzyk, Tomasz Larek
Publisher:Rio Grande Games +13 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 3.2, Theme 5
Strategy5.0
Luck5.0
Interaction5.0
Complexity3.2
Theme5.0

This game's strategy, luck, interaction, complexity and theme.

NauticalPiratesAction PointsModular BoardHand ManagementRaceCatch the LeaderTrack MovementResource to Move

Overview

Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates, and you want to be the first to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.

To move a pirate, you need to play a card from your hand. Each card bears one of six symbols (dagger, pirate hat, etc.), and when you play a card, you move one of your pirates forward to the next matching symbol in the tunnel, leapfrogging over matching symbols where another pirate already stands. The only way to get more cards, however, is to move backwards; more specifically, you move one of your pirates backwards to the first space that holds one or two pirates, drawing one or two cards after doing so. Each turn, you take 1-3 actions, whether moving forward or backward or both.

When you move a pirate to the end of the track, it jumps on the sloop where it must await the other pirates in its crew. With every step toward victory, though, you have fewer and fewer pirates to move each turn, possibly locking you in to actions you don't want, so be sure to plan ahead and not leave yourself empty-handed!

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