Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Thematic Games
BANG! High Noon
BANG! High Noon
BANG! plus HIGH NOON (13 extra cards)
full frame shot of the German edition (Abacus)
BANG! High Noon

BANG! High Noon (2003)

Players
4–7
Best: 5, 7
Playing time
30–30 min
Age
10+
6.70
Average rating
1,801
Ratings
1.56/5
Weight
Alternate names:BANG! Zwölf Uhr Mittags +2 more
Designer:Emiliano Sciarra
Artist:Stefano de Fazi
Publisher:Mayfair Games +2 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 10, Complexity 3.1, Theme 7
Strategy5.0
Luck5.0
Interaction10.0
Complexity3.1
Theme7.0

This game's strategy, luck, interaction, complexity and theme.

Card GameBluffingDeductionExpansion for Base-gameFightingAmerican WestHumorVariable Player PowersTeam-Based GameHand ManagementPlayer Elimination

Overview

In this expansion to BANG!, there are 15 new High Noon cards: shuffle them and put the one called "High Noon" at the bottom. Each turn the Sheriff reveals a new High Noon card which every player must obey for the entire turn.

For example, during Hangover all characters lose their special abilities. With Blessing the suit of every card becomes Hearts (so, Barrels always work and Dynamite never explodes, etc.).

Even if you're already out of the game you can even come back as a ghost for a turn during the Ghost Town phase, and try to win!

"In the Wild West, the shootouts between the Outlaws and the Sheriff are becoming particularly tough. Players must be ready to welcome the Dalton Gang, keep cool during the Gold Rush and be really careful when walking in the ghost town!"

This first expansion for BANG! is very cheap and easy to play.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.