Table Town
TABLE TOWN
Tabletop community
Home · Hot games · Strategy Games
Up Close
Alexandros
Thinking... thinking... augh! No!, not Sleeping...
Alexandros
Alexandros (box cover)

Alexandros (2003)

Players
2–4
Best: 3
Playing time
45–45 min
Age
12+
6.20
Average rating
1,031
Ratings
2.36/5
Weight
#6303
BGG rank
Outside top 5,000
Designer:Leo Colovini
Publisher:Rio Grande Games +1 more
Average rating, ratings count, weight and rank are sourced from BoardGameGeek (BGG).
Game DNA
  • This game: Strategy 5, Luck 5, Interaction 5, Complexity 4.7, Theme 3
Strategy5.0
Luck5.0
Interaction5.0
Complexity4.7
Theme3.0

This game's strategy, luck, interaction, complexity and theme.

Abstract StrategyAncientTerritory BuildingHand ManagementEnclosurePoint to Point MovementChaining

Overview

Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn.

The goal of the game is to have more points than other players when the trail/border markers are depleted or someone scores 100 points first.

Gameplay is driven by cards, used for all actions. Clockwise, players are first obliged to move the figure representing Alexandros across a triangular grid. They do this by playing cards with symbols matching those on destination spots. This is the core concept of the game - when the figure of Alexandros is moved, it leaves a trail of borders behind it. Soon, these borders begin to form provinces composed of triangular spaces: either with symbols or empty.

After moving Alexandros, players either build their hand of cards by drawing them, take over provinces or trigger scorings if the situation on the board suits them.

Players can occupy provinces by playing cards from their hand and placing tokens representing their leaders on spaces with corresponding symbols. When a scoring is triggered, provinces earn points equal to the number of empty spaces in them. Players can take over empty provinces and/or those occupied by other players. Each player has only four generals and placing them costs valuable cards - the game requires careful hand management and point-to-point movement - to create worthy provinces for scoring.

Awarded title of "Best Family Strategy Game" by Games Magazine in 2005.

Not available yet

Player reviews, retailers/pricing and rules videos have no real data source for this game yet.

View on BoardGameGeek ↗

Discussions

BGGView discussions on BoardGameGeek

Be the first to discuss

Reviews

No reviews yet
to write a review.